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Author Topic: Using the Displacement Mapping Tool  (Read 3778 times)
Slackiller
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« on: March 08, 2005, 04:17:23 PM »

This tool is used mainly for creating terrain (such as mountains,hills and valleys)(it can be used for many
other things,such as pipes and arches, just be creative)

Make an area of your map and now you say you need a mountain or hill. This is a way to do it.
Place a brush covered in the nodraw texture on top of your ground brush.
Then hit your Texture application tool (shift+a) and browse for a texture you want. Apply this texture
to the face/s you want to sculp. You can displace multiple sides of a brush.

(bigger image)

A good thing about displacement brushes are the ability to sculp them the way you want
and the ability to apply alpha textures to them. browse for these texture types (keyword * blend)

Now hit the displacement tab in your texture application tool window and you will see
another window. This is where all the adjustments to the brush take place.

(bigger image)

First thing to do is highlight a side/s of brush to sculp,then hit the create button. Here you can decide on
the powers 2,3,4 , pick from the list. power 2 is less triangles,power 3 gives you more,and power 4
even more. the more triangles the more detailed it can be.



Then click on the Paint Geometry button . You will see another window open.



Tool Buttons seen above (Click Here For Details On Buttons)

Ok using paint geometry is simply pointing at displacement brush and left or right clicking the mouse
to move it up or down.You can also click and hold down mouse button and move your mouse for
moving brush more quickly.

(bigger image)
(bigger image)

Here you can select from many options ranging from
Raise/Lower or Raise To or Smooth options
Axis- Which axis the brush will move on when manipulated
X,Y,Z , Face Normal and Sub-Divide Normal

Changing the distance(units) the brush moves from one click of the mouse
is a good way for precise movement.
Spatial turns the little green globe on/off and you can change the radius of it with it's slider.

(bigger image)

Auto-sew
Enabling this option will force Hammer to automatically do a Sew command after every paint operation on the selected geometry. Note: enabling Autosew while a large number of displacement surfaces are selected can drastically affect performance.





« Last Edit: March 08, 2005, 04:32:30 PM by Slackiller » Logged

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« Reply #1 on: November 21, 2005, 07:57:10 AM »

good job on this displacment tutorial ever since i placed that melon racing game on garrys mod i wonderd how to do this
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« Reply #2 on: July 30, 2010, 01:25:51 AM »

How influentital the Media on Teens Are
     It has been a hot topic discussed heatedly for the time being that how indeed the media influence our teens. Different peopie  come  up  with  different opinions. The following passages are two different comments given by several  teenagers ranging from 15 to 20.
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      One, World of Warcraft power leveling Teens are the most influenced and the easiest to be influenced by
last chaos gold,the media.last chaos gold The media influence the way they dress, talk and conduct themselves. From the latest trends to the coolest celebrities, they imirate what they see, whether it's Katie Holmes's new haircut or the pink shirt that Christina Aguilera wore. So it follows that more serious actions like carrying arms or doing drugs could be copied as well.
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      Young people are impressionable.aoc power leveling Therefore, some request that the media should take responsibility by changing some of the content of their shows  especially those for teens. They are huge consumers of media, so networks should show them respect by promoting positive images. They think some shows confuse the lines between entertainment and life.The producers know their audiences are young, so they should realize that teens watching "reality" shows might not be able
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to tell the difference between fantasy and fiction.aoc power leveling
      Opposing voices have also come from others. They think that they use the media--magazines, television and movies--to connect to one another and to the world, so naturally,they're influenced by the images the media present. For example, a boy would be lying if he said he didn't want to be like Brad Pitt. Pitt's flawless style, good looks and moneymaking talent seem to define what's "cool".
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     Nevertheless,Final Fantasy XI GIL those teens hold that the media only provide information, what they as viewers do with that knowledge is up to themselves. They have to learn to make their own choices and accept responsibility for their actions. To blame entertainment figures for certain crimes committed by teens is
funny.
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It's not the fault of TV.aion kinah Media are an expression of our culture--not the cause. It's time we stop making the media a scapegoat for our nation's problems. It's not the media's job to make sure kids understand what they're watching; that responsibility belongs to parents. Parents and schools should dedicate more time to establishing clear rules of discipline.The influence of parents and teachers--the teens' true role model--carries more weight with teenagers than what they hear on the radio or see at the movies.
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