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17703 Posts in 2265 Topics by 133052 Members
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Author Topic: Updated FGD files for CS:S & HL2  (Read 4214 times)
xRyce
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RyceRx2o7
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« Reply #15 on: September 02, 2005, 01:50:02 PM »

Well im starting to make css maps now and i added the cs fgd  and hammer seems not to be responding and i wasnt sure if its suppose to happen can someone tell me how fast its suppose to take
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slayerA
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« Reply #16 on: September 02, 2005, 04:50:42 PM »

Instantly. Sounds like hammer choked. Reboot and try again. If still failing, refresh your SDK content before starting hammer.
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Capitao Rodrigo
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« Reply #17 on: February 06, 2006, 12:03:55 PM »

only for cs source? can i use it for cs 1.6?
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ALEKSANDR
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klevenskiy@hotmail.com klevenskiy
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« Reply #18 on: February 06, 2006, 04:14:20 PM »

only for cs source? can i use it for cs 1.6?

Those are 2 different games and the sets of entities are different as well. So no, you can't use them for 1.6 and you don't need to.
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Slackiller
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139090813 slackinone
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« Reply #19 on: February 06, 2006, 08:19:32 PM »

the cs1.6 updated fgd http://www.slackiller.com/tommy14/CSfgd.htm

the cs:source updated fgd http://www.editlife.net/customfgd.php
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Slackiller.com
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Capitao Rodrigo
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« Reply #20 on: February 07, 2006, 07:15:35 AM »

where should i unzip that zip?
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Slackiller
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« Reply #21 on: February 07, 2006, 08:43:17 AM »

1.6 put it in the hamer directory

source put it in the sourcesdk bin folder
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Slackiller.com
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HAJI
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« Reply #22 on: August 25, 2009, 10:41:34 PM »

Lol.  Grin
hi
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