We're Back for 2009!

The forums, map downloads are back online!
We'll be adding maps and mods soon!
If you want to help us grow, please contact us.

1233 Maps
 
730 Mappers
 
8 Mods
 
8,409 Reviews
 
133,052 Members
 
6,999,127 Map Downloads
 
   
HOME REGISTER MAPS SUBMIT MAP FORUMS TUTORIALS MAPPING TOOLS CONTACT ADVERTISE EXTRAS

CSM Forums

 
Welcome, Guest. Please login or register.
September 07, 2010, 02:11:31 PM

Login with username, password and session length
Search:     Advanced search
Finally! We are back online! After over a year of server issues we have finally found a host that can handle us. The great news is that there was almost no data loss even though we had two server crashes that wiped out the entire site. We will continue working on small bugs and layout improvements. If you find a bug please post it on the Site Bugs forum. Thanks!
17703 Posts in 2265 Topics by 133052 Members
Latest Member: BShorentino
* Home Help Search Login Register
Pages: [1] 2
Print
Author Topic: Updated FGD files for CS:S & HL2  (Read 4215 times)
Slackiller
Administrator
Fragger
*****
Posts: 2746


Mapping Guy

139090813 slackinone
View Profile WWW
« on: March 12, 2005, 08:30:14 PM »

Updated FGD files for CS:Source & Half-Life 2
Custom HL2 and CS:S FGD's by Raeven0 and Groundflyer
@EditLife


Logged

Slackiller.com
go CSM2 for maps and mapping help
Edit Life
Kurt Schultz
l33t
****
Posts: 658


Fourm Spyder

218226050 Osamaheadhunter@msn.com Osamaheadhunter
View Profile WWW Email
« Reply #1 on: March 13, 2005, 04:17:39 PM »

i recomend these to any intermediate-advanced level mappers. i love 'em Smiley
Logged

"If my calculations are correct, when this baby hits 88 MPH, your gona see some serious shit." -Dr. Emmit Brown

Inuyasha HL2 Mod: www.inumod.com

artemg
n00b
*
Posts: 16


View Profile
« Reply #2 on: June 13, 2005, 09:26:57 AM »

o0o nice,just got em too Grin
Logged
ALEKSANDR
Moderator
Fragger
*****
Posts: 2154


Patient Mapper

klevenskiy@hotmail.com klevenskiy
View Profile WWW Email
« Reply #3 on: July 10, 2005, 11:04:54 AM »

With the new FGD files info_player_terrorist and counterterrorist look like green Gordon Freeman in Hammer. With the original FGDs it was better because they looked like actual T and CT models in hammer. Is there anyway to keep using the updated FGDs but to have the player spawn entities the old way? I just got used to it and I don't like changes.
Logged

Windows 98
Fragger
*****
Posts: 1092


Lawl

312316216 GDBWindows98@gmail.com CellulariPod GDBWindows98
View Profile Email
« Reply #4 on: July 10, 2005, 03:07:48 PM »

What exactly do FGDs do anyway?  Smiley
Logged

ALEKSANDR
Moderator
Fragger
*****
Posts: 2154


Patient Mapper

klevenskiy@hotmail.com klevenskiy
View Profile WWW Email
« Reply #5 on: July 10, 2005, 03:48:18 PM »

As far as I understand its like a database of all the entity types that you can put in Hammer.  Roll Eyes
Logged

Windows 98
Fragger
*****
Posts: 1092


Lawl

312316216 GDBWindows98@gmail.com CellulariPod GDBWindows98
View Profile Email
« Reply #6 on: July 10, 2005, 06:49:58 PM »

Nope, they just let you access them. They are always there. Just turn off smart edit i believe and then you can have every single entity.
Logged

Slackiller
Administrator
Fragger
*****
Posts: 2746


Mapping Guy

139090813 slackinone
View Profile WWW
« Reply #7 on: July 11, 2005, 02:16:07 PM »

Quote
Is there anyway to keep using the updated FGDs but to have the player spawn entities the old way?
Yes , just open both FGD's with notepad or EDXOR
and change the new one to look like the old one for them entity's

Example: @PointClass base(Angles) studio("models/player/urban.mdl") = info_player_counterterrorist :
thats the CT start entity from the cstrike fgd.
@PointClass base(Angles) studio("models/player/terror.mdl") = info_player_terrorist : <--T start entity



Logged

Slackiller.com
go CSM2 for maps and mapping help
Edit Life
ALEKSANDR
Moderator
Fragger
*****
Posts: 2154


Patient Mapper

klevenskiy@hotmail.com klevenskiy
View Profile WWW Email
« Reply #8 on: July 12, 2005, 11:20:10 AM »

Thank You Slack. Now everything looks good.  Grin
Logged

Dave Nonya
n00b
Fragger
*
Posts: 1018

Game Lore Fiend

militiamaster@hotmail.com MastaPyro101
View Profile WWW
« Reply #9 on: August 06, 2005, 09:54:26 AM »

Is it just me or did windows kinda answer is own question.  Huh
Logged

ALEKSANDR
Moderator
Fragger
*****
Posts: 2154


Patient Mapper

klevenskiy@hotmail.com klevenskiy
View Profile WWW Email
« Reply #10 on: August 06, 2005, 10:52:33 PM »

Lol.  Grin
Logged

Windows 98
Fragger
*****
Posts: 1092


Lawl

312316216 GDBWindows98@gmail.com CellulariPod GDBWindows98
View Profile Email
« Reply #11 on: August 07, 2005, 10:19:51 AM »

 Grin
Logged

Blindfire
n00b
*
Posts: 8


View Profile Email
« Reply #12 on: August 29, 2005, 09:13:31 PM »

Is it it just me or is there no func_wall in that fgd...
Logged
Slackiller
Administrator
Fragger
*****
Posts: 2746


Mapping Guy

139090813 slackinone
View Profile WWW
« Reply #13 on: August 30, 2005, 08:55:35 AM »

no more func_walls.... use func_brush or func_detail
Logged

Slackiller.com
go CSM2 for maps and mapping help
Edit Life
slayerA
n00b
Veteran
*
Posts: 378


View Profile WWW
« Reply #14 on: August 31, 2005, 08:54:30 PM »

Well, in the options you can have more than one FDG file at time. So list them both and have the best of 2 worlds. So far I have not had any ill results.
Logged

Pages: [1] 2
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
 
 
Copyright 2001 - 2010 Counter-Server Maps                Website Developed by Effect Web Media