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Author Topic: Creating a simple camera  (Read 1361 times)
Slackiller
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« on: December 07, 2005, 06:03:33 PM »

Tutorial by: Lacos

Step 1. Create a trigger_camera (point entity) where you want the camera to be. Give the camera the following variables:
  Name (targetname) : camera
  Target (target) : camera_target
  (flag) Freeze Player

Step 2. Create a info_target (point entity) where you want the camera to point at. Give the target the following variables:
  Name (targetname) : camera_target

Step 3. Create a func_button (brush based entity) somewhere in your map. This is the screen you'll be looking at the camera from. Give the button the following variables:
  Targetted object (target) : camera
  (flag) Don't move

[ the finished map ]
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« Reply #1 on: February 11, 2006, 10:38:36 AM »

hmmm... how do you create camera angles right before you spawn into the map?
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Slackiller
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« Reply #2 on: February 11, 2006, 12:11:19 PM »

just do these and the camera view will work, when joining map

Step 1. Create a trigger_camera (point entity) where you want the camera to be. Give the camera the following variables:
  Name (targetname) : camera
  Target (target) : camera_target
  (flag) Freeze Player

Step 2. Create a info_target (point entity) where you want the camera to point at. Give the target the following variables:
  Name (targetname) : camera_target
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« Reply #3 on: February 14, 2006, 03:22:10 PM »

oops... I got that same idea, but I am wondering how to make it continuously change between cameras...
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« Reply #4 on: February 15, 2006, 12:06:55 PM »

Really nice  Grin
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Slackiller
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« Reply #5 on: February 15, 2006, 05:32:36 PM »

just make more than one camera and it will change on it's own .... I think... I dont remember, I did it in my as_summit map....

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« Reply #6 on: February 21, 2006, 09:07:56 PM »

alright, then I guess that's done...
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