Tutorial by: Lacos
Step 1. Create a trigger_camera (point entity) where you want the camera to be. Give the camera the following variables:
Name (targetname) : camera
Target (target) : camera_target
(flag) Freeze Player
Step 2. Create a info_target (point entity) where you want the camera to point at. Give the target the following variables:
Name (targetname) : camera_target
Step 3. Create a func_button (brush based entity) somewhere in your map. This is the screen you'll be looking at the camera from. Give the button the following variables:
Targetted object (target) : camera
(flag) Don't move
[ the finished map ]
