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17685 Posts in 2260 Topics by 132268 Members
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Author Topic: Basic Lighting  (Read 2849 times)
Slackiller
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« Reply #15 on: October 10, 2005, 07:30:55 PM »

If you do not add lights , map will run in full bright mode by default.

If you add lights and it stays the same, you probally have a compile error.

you'll need to show compile log  Wink
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walnut
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« Reply #16 on: October 11, 2005, 12:41:19 AM »

This is it:


Quote
** Executing...
** Command: Change Directory
** Parameters: C:\Nick\Games\Counter-Strike


** Executing...
** Command: Copy File
** Parameters: "C:\Nick\Games\Counter-Strike\My Maps\Maps\fy_park.map" "C:\Nick\Games\Counter-Strike\cstrike\maps\fy_park.map"


** Executing...
** Command: C:\Nick\Games\Counter-Strike\Worldcraft\qcsg.exe
** Parameters: "C:\Nick\Games\Counter-Strike\cstrike\maps\fy_park"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Nick\Games\Counter-Strike\cstrike\maps\fy_park.map
CreateBrush:         0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush:            0...1...2...3...4...5...6...7...8... (0)
Using WAD File: \nick\games\counter-strike\cstrike\cstrike.wad
Using WAD File: \nick\games\counter-strike\cstrike\cs_assault.wad
Using WAD File: \nick\games\counter-strike\cstrike\prodigy.wad
Using WAD File: \nick\games\counter-strike\cstrike\de_aztec.wad
Using WAD File: \nick\games\counter-strike\zoners half life tools\zhlt.wad
added 4 additional animating textures.
    0 seconds elapsed

** Executing...
** Command: C:\Nick\Games\Counter-Strike\Worldcraft\qbsp2.exe
** Parameters: "C:\Nick\Games\Counter-Strike\cstrike\maps\fy_park"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
    0 seconds elapsed

** Executing...
** Command: C:\Nick\Games\Counter-Strike\hl.exe
** Parameters: -game cstrike  +map "fy_park"
 
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Slackiller
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« Reply #17 on: October 11, 2005, 09:09:06 AM »

1st thing is you have the old outdated Qtools
download at least zoner's tools http://www.slackiller.com/hlprograms.htm

then you have the leak leak leak
 which makes it run in full bright mode
fix the leak  Wink
http://www.slackiller.com/tommy14/errors.htm#leak
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shadowzero
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« Reply #18 on: November 07, 2005, 05:44:44 AM »

There's no error messages, or leaks, and i do use Zoner's tools (after a lot of searching) but the lighting still stays normal in all of my maps. Even though i do have lots of lights and light_environment.
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CoDoHuJa
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« Reply #19 on: March 08, 2006, 04:57:14 PM »

Can I have more than one light_environment? It doesn't seem to be working....any way to fix it?
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Slackiller
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« Reply #20 on: March 08, 2006, 05:01:39 PM »

whats not working? No light at all? or full bright?
show compile log.
light_environment entity only emits light from brushes totally covered in the sky texture
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CoDoHuJa
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« Reply #21 on: March 09, 2006, 01:29:42 PM »

Oh, I thought it was just like a large light entity. Never mind on the question now.
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Slackiller
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« Reply #22 on: March 09, 2006, 05:52:36 PM »

 Smiley
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