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17703 Posts in 2265 Topics by 133052 Members
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Author Topic: XM8 WIP  (Read 2393 times)
Dave Nonya
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« on: March 27, 2006, 07:30:09 PM »

http://img460.imageshack.us/my.php?image=xm89bj.png
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TheOneKnownAsJosh
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« Reply #1 on: April 24, 2006, 09:22:53 PM »

nice, those guns are cool
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slayerA
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« Reply #2 on: April 24, 2006, 09:29:09 PM »

Looks like a foam rubber cut out.
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TheOneKnownAsJosh
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« Reply #3 on: April 24, 2006, 09:29:54 PM »

gee its a WIP its not the final model, whats it gonna replace?
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Dave Nonya
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« Reply #4 on: April 25, 2006, 03:01:24 PM »

lol thx josh, thinking of it for the carbine
either way its going in my mod.
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TheOneKnownAsJosh
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« Reply #5 on: April 25, 2006, 04:52:31 PM »

ahhhh you seem happy something is wrong. whats in your mod?
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TheOneKnownAsJosh
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« Reply #6 on: April 27, 2006, 04:04:31 AM »

i made a 5.56mm NATO round for your gunĀ  Grin

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Dave Nonya
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« Reply #7 on: April 27, 2006, 01:35:56 PM »

Cool Im assuming that you either use 3DSMax or Lightwave both of which have a .XSI converter so if you could Id appreciate it.
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TheOneKnownAsJosh
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« Reply #8 on: April 27, 2006, 01:37:52 PM »

yea 3dmax im not sure how many polys its just a line thats been lathed and has 32 segments

ill make a smaller one and email it to you
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Dave Nonya
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« Reply #9 on: April 27, 2006, 01:43:34 PM »

Well yeah obviously. A cheaper method to use would be just to make a pencil-like object with the same dimensions as a bullet and leave the fine details to texture bump mapping. Decreases poly count and can actually look better than if it were polymanipped.
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TheOneKnownAsJosh
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« Reply #10 on: April 27, 2006, 01:48:53 PM »

hows 312 polys?

its in ya email  Grin
« Last Edit: April 27, 2006, 02:13:57 PM by TheOneKnownAsJosh » Logged

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Dave Nonya
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« Reply #11 on: April 27, 2006, 03:29:28 PM »

Which email...
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TheOneKnownAsJosh
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« Reply #12 on: April 27, 2006, 03:39:07 PM »

your hotmail
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Dave Nonya
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« Reply #13 on: April 27, 2006, 03:59:48 PM »

tracekill@gmail.com  Wink
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