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Author Topic: Making a Ladder  (Read 1305 times)
Steve Schmidt
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« on: March 04, 2005, 09:57:50 AM »



You can make anything into a ladder. even something slippery like a plastic fish.

Now if you want to make one of the ladders you see if hl, often that damn red one, select the ladder, and make a ladder, but how you ask, well once you have your ladder ready and waiting.

Make sure its not really thick as it will look silly, (bit like me) now select the aaa texture and put it over your ladder, so you can see the aaa texture in front of your ladder, the same height and width, a mirror of it, now select the aaa texture (pink with a's on), make sure its not massively thick please. and make it into a func_squirrel, no wait a func_ladder, and then you have it. go test your squirrel, er I mean ladder, and adjust it as you see fit.

In other words:

>Make a brush with the ladder texture on it, a few units thick. then align your ladder texture on it well.(make this brush a func_wall or func_illusionary and set render mode solid,fx amount 255)
>Produce a block with the aaa texture on it and place it where you want the player to climb, in most cases on the front of the ladder, like a sandwich, with the aaa texture on top or in front, ok like some toast then.
>Make the aaa texture into a func_ladder
>Test your ladder and wash some windows
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shadowzero
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« Reply #1 on: October 26, 2005, 10:46:13 AM »

How do you make the ladder see-through? (or is there a certain texture). Because in the editor you would get blue behind all of the rungs, but in the game you would get black. How do you get it so you don't see the black, but in fact the texture behind it?
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Slackiller
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« Reply #2 on: October 26, 2005, 05:04:03 PM »

Quote
>Make a brush with the ladder texture on it, a few units thick. then align your ladder texture on it well.(make this brush a func_wall or func_illusionary and set render mode solid,fx amount 255)

render mode = solid
fx amount = 255

the 255 will make the blue disappear.
the solid setting makes the entity not glow
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antman101
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« Reply #3 on: February 10, 2006, 10:14:19 AM »

YEA I NO NOOB QUESTION BUT......wats aaa texture n where do i get it?  Huh  Embarrassed
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Slackiller
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« Reply #4 on: February 10, 2006, 11:09:28 AM »

Its a tool texture and can be found in the halflife.wad for sure, it could be in other wads , you would have to look thru them.

it's mainly used for brush entitys that will be invisible in game such as trigger_multiple and func_buyzones, the ladder of course and other things.
You could make your own texture and just name it AAAtrigger, the texture itself doesn't do nothing , it just makes it easier to see in hammer
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antman101
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« Reply #5 on: February 10, 2006, 09:43:26 PM »

ok ty  Smiley
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« Reply #6 on: February 15, 2006, 12:04:05 PM »

Its totally simple  Cheesy
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« Reply #7 on: February 15, 2006, 12:05:33 PM »

Slackiller
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     Re: Making a Ladder
« Reply #4 on: February 10, 2006, 02:09:28 PM »   

--------------------------------------------------------------------------------
Its a tool texture and can be found in the halflife.wad for sure, it could be in other wads , you would have to look thru them.

it's mainly used for brush entitys that will be invisible in game such as trigger_multiple and func_buyzones, the ladder of course and other things.
You could make your own texture and just name it AAAtrigger, the texture itself doesn't do nothing , it just makes it easier to see in hammer
 
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I dont have that wad file  Undecided
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Slackiller
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« Reply #8 on: February 15, 2006, 05:30:50 PM »

sure you do, every halflife,cs,dod owner has it.
 look in the valve folder inside the gcf files
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