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Author Topic: Setup Hammer / WorldCraft (Pre-Steam)  (Read 5928 times)
Steve Schmidt
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« on: March 04, 2005, 10:05:19 AM »

Setting  up for cs with Steam http://www.mapwars.com/mobiltune/tutorials/hammersetup/
Setting up for cs without steam (see below)
After getting WC 3.3 on to your harddrive. Open it up. It will know that this is the first time opening it and tell you to go to options. If it doesn't bring up the options window on it's own, go to TOOLS - OPTIONS.

Right now, we are only concerned with the "Game Configurations", "Build Programs", and the "Textures" window. First, lets setup the config for our CS map building. This is where we specify where HL is installed and what FGD to use. An FGD is like a list of entities you want access to (door entities, player-starts, etc.). For CS map making you'll want the CS Expert FGD . DL it and put it in your worldcraft directory. Now here's what the window will look like when you're done:



First, you need to create a new Configuration. Click EDIT and type in CS. In the "Game Data files" list, add your CS-EXPERT.FGD. Make Texture Format and Map Type look like the above if it isn't already.

"Default PointEntity class" is what a new entity will be when you create it. This doesn't really matter, unless you have a preference. Neither does "Default SolidEntity class".

Next, enter in the path where your "HL.EXE" in located.

"Mod Directory" - I used to put this in. I started having problems towards the ends of my maps when I was almost finished. I would open them, but WC would always freeze while opening it. It's like the map got to much for WC to handle. I tried opening it on other computers--same thing. Then I figured out that if you lewave this blank, WC won't have that problem. It does not seem to effect anything when you leave it blank.

"Game Directory" - Just put the path to your valve folder.

"RMF" Directory - Put the path to where ever you store your working-on maps. For me it was C:\maps.



Next, go to the "Build Programs" tab. This is where you tell WC where your compiler programs are. Don't use the 4 that come with WC (qrad,qcsg, etc.)- Use Zoner's Tools (HLrad, HLcsg, etc)- they are MUCH faster and less buggy. This part is pretty self explainatory: For each of the 4 compiler programs, enter the full path to them. The last text bar is where your maps for CS are-which is usually "...\Half-life\cstrike\maps.

 

Now, the last important Tab - Textures:


Click ADD WAD and for now, if you don't know exactly what textures you're gonna use, just pick "halflife.wad" and "cstrike.wad" in the valve folder. That will get you started. The other tabs are up to you to decide your preferences.
« Last Edit: February 10, 2006, 11:35:24 AM by Slackiller » Logged
mbrinton
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« Reply #1 on: March 19, 2005, 04:53:01 PM »

I dont have a .exe file for cs:s under "build programs game executable"
help please
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Slackiller
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« Reply #2 on: March 19, 2005, 05:00:18 PM »

this is for pre source set up.

try http://www.valve-erc.com/srcsdk/faq.html#faqHammerBadConfig
http://www.valve-erc.com/srcsdk/Hammer/html/Manually_Config_Hammer.html

did u download the sourcesdk?
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« Reply #3 on: April 08, 2005, 05:48:58 PM »

where u download hammer
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Slackiller
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« Reply #4 on: April 08, 2005, 06:29:59 PM »

http://csm2.net/mapping_tools.php
right in the mapping tools section. (presource hammer 3.4 and or 3.5)
download Source SDK for HL2/CS:S mapping (source hammer4.0 in there)
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« Reply #5 on: June 10, 2005, 08:21:43 AM »

can the settings above be used for CSS? because i cant find the WAD for css  Huh
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Slackiller
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« Reply #6 on: June 10, 2005, 09:03:33 AM »

there are no more wads in the source engine
http://www.valve-erc.com/srcsdk/#maps
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icepick66
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April Fools Hah, got ya worried

jackdye201@hotmail.com ic3pick66 [xfire]ic3pick66
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« Reply #7 on: June 11, 2005, 12:43:14 AM »

 lol, READ IT!!!! IS FOR PRE source!, meaning before source existed so hammer dosen't know what the hell css is as it never existed when hammer was made!!!!!!!!!!!!!!
USE SDK in the steam menu!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
« Last Edit: June 11, 2005, 02:35:51 PM by Slackiller » Logged

here to help, so PM ME

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« Reply #8 on: July 14, 2005, 08:58:55 AM »

www.cs-maps.net
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Slackiller
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« Reply #9 on: July 14, 2005, 06:05:06 PM »

Y do you keep posting a deadlink?
is this what your trying to post?
http://www.cs-maps.org/
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« Reply #10 on: September 29, 2005, 03:52:53 AM »

what are the software that are used to create counter strike (non source) maps. I would like to create my own maps for the LAN parties that we have at our campus. I really have no idea on how to do anything about creating maps. So can u please explain the softwares that are required and how to use them


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Slackiller
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« Reply #11 on: September 29, 2005, 11:49:38 AM »

Valve Hammer Editor 3.4 (HL1)
6433 Downloads

The main tool you need to start mapping for HL1 and other Pre-Source Mods.
When you download this program also download Zoner's Tools below
 
http://csm2.net/mapping_tools.php

download Hammer, read lots of tutorials, practice, practice some more, look at other maps to see how they did stuff.
It's hard at first but with some practice and lots of reading you'll get the hang of it.

try it out and if you need help search the forums, still can't find it.....just ask  Smiley
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« Reply #12 on: October 18, 2005, 01:58:16 AM »

i need the configuration for hammer in steam mode is it possible??
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Slackiller
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« Reply #13 on: October 18, 2005, 05:52:38 PM »

http://www.mapwars.com/mobiltune/tutorials/hammersetup/
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« Reply #14 on: October 19, 2005, 06:49:39 AM »

thx  Wink
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