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Author Topic: Setup Hammer / WorldCraft (Pre-Steam)  (Read 5926 times)
MHUBBARD
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« Reply #15 on: November 06, 2005, 12:19:01 AM »

After getting WC 3.3 on to your harddrive. Open it up. It will know that this is the first time opening it and tell you to go to options. If it doesn't bring up the options window on it's own, go to TOOLS - OPTIONS.

Right now, we are only concerned with the "Game Configurations", "Build Programs", and the "Textures" window. First, lets setup the config for our CS map building. This is where we specify where HL is installed and what FGD to use. An FGD is like a list of entities you want access to (door entities, player-starts, etc.). For CS map making you'll want the CS Expert FGD . DL it and put it in your worldcraft directory. Now here's what the window will look like when you're done:



First, you need to create a new Configuration. Click EDIT and type in CS. In the "Game Data files" list, add your CS-EXPERT.FGD. Make Texture Format and Map Type look like the above if it isn't already.

"Default PointEntity class" is what a new entity will be when you create it. This doesn't really matter, unless you have a preference. Neither does "Default SolidEntity class".

Next, enter in the path where your "HL.EXE" in located.

"Mod Directory" - I used to put this in. I started having problems towards the ends of my maps when I was almost finished. I would open them, but WC would always freeze while opening it. It's like the map got to much for WC to handle. I tried opening it on other computers--same thing. Then I figured out that if you lewave this blank, WC won't have that problem. It does not seem to effect anything when you leave it blank.

"Game Directory" - Just put the path to your valve folder.

"RMF" Directory - Put the path to where ever you store your working-on maps. For me it was C:\maps.



Next, go to the "Build Programs" tab. This is where you tell WC where your compiler programs are. Don't use the 4 that come with WC (qrad,qcsg, etc.)- Use Zoner's Tools (HLrad, HLcsg, etc)- they are MUCH faster and less buggy. This part is pretty self explainatory: For each of the 4 compiler programs, enter the full path to them. The last text bar is where your maps for CS are-which is usually "...\Half-life\cstrike\maps.

 

Now, the last important Tab - Textures:


Click ADD WAD and for now, if you don't know exactly what textures you're gonna use, just pick "halflife.wad" and "cstrike.wad" in the valve folder. That will get you started. The other tabs are up to you to decide your preferences.
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poulari
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« Reply #16 on: November 13, 2005, 02:09:13 PM »

hello from greece , i'm a little confused ,  i have a problem , i ' m really intrested  to make a  cs 1.6 map but i don't know what exactly is the proper program . i've read the replies above but i'm really confused, i 'd really apreciate if you can help me out.   Undecided  Huh

amci -Nikos
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Slackiller
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« Reply #17 on: November 13, 2005, 02:30:33 PM »

mapping for cs1.6 is done with Hammer Editor Program version 3.4 or 3.5 .
3.4 works well but does not support model viewing in editor. 3.5 works just as good as 3.4 but it supports model viewing in editor with the proper fgd file.

Programs can be found in the Mapping tools Section or http://www.slackiller.com/hlprograms.htm

fgd files can be found--> http://www.slackiller.com/tommy14/CSfgd.htm  (both the 3.4 and 3.5 versions)
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poulari
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« Reply #18 on: November 14, 2005, 11:07:46 AM »

thanks a lot , i 'm going to check it right now. if i 'll find any problem , i'll post it or i will send you a p.m. thanks again

amci-nikos
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poulari
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« Reply #19 on: November 15, 2005, 11:12:35 AM »

I've downloaded the program , and i checked wasting much time for nothing , because i don't understand the program  , i don't know what to do , i've read the tutorial , but the only thing i did was the configuration setup, after then .... nothing  Embarrassed Undecided Huh
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« Reply #20 on: November 16, 2005, 08:30:52 AM »

let us know how to help you  Roll Eyes
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poulari
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« Reply #21 on: November 16, 2005, 10:43:58 AM »

what are the steps that i must do .....to finally make a map? i mean , how i'll make a map that has not many rooms , is outdoor?? how i make the start of cts amd the start of terrorist,.... if someone has the time to help me i'll be greatful  Smiley

p.s. i've heard that you can make a cs map by photos , something like a compliler , compiles the photos into 3d worlds...... is that true?? Huh it seems that is not
« Last Edit: November 16, 2005, 02:51:17 PM by poulari » Logged

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« Reply #22 on: November 18, 2005, 03:24:58 PM »

u need to play around in the editor, read the tutorials, play around some more, read some more.

you can also join mIRC chat rooms and talk live with people.

mIRC program
gamesurge network
channels #csmaps or #countermap or #editlife
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poulari
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« Reply #23 on: November 19, 2005, 05:03:44 AM »

it isn't that i didn't read the tutorial neirther the lack of time , that questions are cause it is a program that it's unknown to me  Undecided anyway thanks a lot for your time ,

p.s. does csm2.net has it's own channel in mirc?? ( i have the mirc  Wink )
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« Reply #24 on: November 19, 2005, 12:33:56 PM »

yes we do channels #csmaps not that anyone but me is usually there  Tongue
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poulari
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« Reply #25 on: November 23, 2005, 01:43:33 PM »

if someone has the time to help me in the basics of creating  a cs map , please send me a p.m

thanks in advance
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« Reply #26 on: April 06, 2006, 08:07:43 AM »

Can someone tell me how i will get the coustum fdg's forcs 1.6 (pre source) Huh and how i make sound play with thee ambint_generic because i don't have somewhere the materials what i supose to do Huh
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« Reply #27 on: April 06, 2006, 05:07:56 PM »

custom fgd's for cs1.6 http://www.slackiller.com/tommy14/CSfgd.htm

ambient_beneric, place one in Hammer, browse to the sound file you want. set up volume of sound and whether its looped and so on
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